A really cool game with great artwork! Very fun to play! It felt like it would be a game you'd find hidden in Eastward!
Only issues I had were:
- The power ups felt like they weren't really helpful
- The extra lives felt like a band-aid to you getting too big to dodge the gun! Wish the level expanded with you so you had more room to dodge stuff instead!
Overall a great concept that could be expanded on! Good job!
thank you for the feedback! we posted a patch around an hour ago that makes the gun more dodgable and buffs up the speed, does it still feel too weak?
also, we considered adding some whackier buffs so perhaps they will be added after the jam :D one of the programmers suggested a harder difficulty without the health up
It does, I can dodge the gun a bit better, but I still get hit usually.
I think that expanding the level as you get bigger would fix that issue. Maybe after the Jam, you guys could make the Frog an original character and keep iterating?
I would love to see a stage that's the Globe! Then maybe one that's the solar system. Definitely a lot of potential outside the jam! Good job!
gotcha! we'll probably release a patch or two with fixes and small things but thats about it for the game! most of us are on the same dev team and we're making a big game so frog eat world was our little break from development
- slick web page, and thank you for putting an elevator pitch at the top of the page so we know the appeal of the game before playing!!!!!!!!!!!!!!!!!!!!!!
- cute title
- the gameplay is straight fire cuz no cap for real. simple controls, easy to learn, fun to execute, yet hard to nail when playing the level
- the changes of level scenery and big monsters make the repeating idea feel more novel and seem to be paced pretty quickly
- i was surprised when dying to the bird the first time, but it was clearly telegraphed when i was looking for it, so that was cool. it made you feel like a wary frog !
- the ui is very clean. you added sounds for your buttons?!?! i could barely get mine to display a border!!!!!!!!!
- escape to pause with a special pause screen. noice
- the frog getting bigger is yes very reminiscent of katamari, but it made me giggle there and it made me giggle here too, and i wasn't expecting it, so good job there
Nitpicks:
- it seems a bit too hard to dodge the Big Bad guys, like you have to be dodging exactly exactly when they attack, it is a bit frustrating, maybe extend the window for the dodges a tiny bit, i mean i beat dark souls for god's sakes!! to compensate maybe you can add some additional smaller enemies that run on the ground or something and you can see to dodge, and you have to attack multiple times to kill.
- fine for a game jam, but as you think about making it into a bigger game for the future, some more mechanics besides jumping and eating may be necessary, or instead of the frame level, being able to move around a full tile map level like zelda-size would be really fun in this. just jumping around the square may get old quickly - though i did stop at the 3rd level so maybe i am missing out on some cool stuff
This is my favorite thing of the jam so far out of 10 games, and only 1 really came close to it. Great job mothafroggas
woah thank you so much for the in-depth feedback! im really glad you liked it and i will share the notes with the gang!
the button sounds are thanks to our music man cormalva and our programmers, i was losing my gourd figuring out ui nodes
we've received the dodging feedback a few times so i think i'll limit growth in the 3rd stage and play around with the frog hitbox, thank you for sharing!
also, you actually got really close to the end! after stage 3 (with the rifle) you get bonus time and an end game cutscene where you leave the planet lol
me and a few from the team are working together on a big game so this was our little break from development :D we might add some small bits like more buffs, hard mode and attack frenzy after the jam but it probably wont turn into a full game
yeah the thing with godot is it's very easy if you use the nodes exactly as they are set up, but if you want to do anything slightly different. It just don't work. like I wanted my button to have a frame texture for the border and also a background color and then a texture icon with text in the middle. you know, basic UI button stuff. but you can't do that with the texture stylebox OR the flat stylebox so i had to make a button for with a texture stylebox for the frame, then inside, a texture for the icon, a label for the text on the button and then a colorrect to change the background color. huge pain in the butt. maybe i'm just a noob and don't know what i'm doing but in c# xaml in wpf it would take me like 3 minutes. but i think if i posted this on the godot github page they would just give me a page of code to tell me how to do it instead of considering that it should be available out of the box lol.
I followed you guys so make sure you post your demo for your big game when it's ready :) good luck. I think this should be polished off and released as a full game personally, but like a cheaper mobile/cozy game, not long, but I can see it as like a $5 2 hour long game. I mean, it's better than most of the indie stuff on steam already lol
i really appreciate it! our full game is called AllMage and we're currently at a closed demo stage :) when we open the game to the public ill definitely post about it! we've been working on it for a year now and are getting pretty close to that stage!
admittedly, im primarily an artist, not a dev so any godot work ive done for frog eat world was basic and our 2 programmers did most of it! i picked up the easier things to take off pressure from them haha
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Comments
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omg hes so cute. this is such a fun game! great job to the team!
hungry frog!
he needs to EAT!!
biggy's got a biiiig lunch now
mmmmm tasty people
much cute, very hungry
lololol thank you!
This frog sure like to eat, Good job.
he hungers for world domination, also thank you very much!
Very fun and funny game! Nice job devs!
aw thank you!!
Amazing game, love the music :)
thank you so much! every single piece of audio was made by Cormalva Music!
Fun! Really nice art style and quick controls. This game shines!
thank you so so much!! im really glad you liked it!
PLEASE HELP I AM NOW TOO BIG AND THE WORLD IS GONE.
float in space for eternityyyy
๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ
A really cool game with great artwork! Very fun to play! It felt like it would be a game you'd find hidden in Eastward!
Only issues I had were:
- The power ups felt like they weren't really helpful
- The extra lives felt like a band-aid to you getting too big to dodge the gun! Wish the level expanded with you so you had more room to dodge stuff instead!
Overall a great concept that could be expanded on! Good job!
thank you for the feedback! we posted a patch around an hour ago that makes the gun more dodgable and buffs up the speed, does it still feel too weak?
also, we considered adding some whackier buffs so perhaps they will be added after the jam :D
one of the programmers suggested a harder difficulty without the health up
It does, I can dodge the gun a bit better, but I still get hit usually.
I think that expanding the level as you get bigger would fix that issue. Maybe after the Jam, you guys could make the Frog an original character and keep iterating?
I would love to see a stage that's the Globe! Then maybe one that's the solar system. Definitely a lot of potential outside the jam! Good job!
gotcha! we'll probably release a patch or two with fixes and small things but thats about it for the game! most of us are on the same dev team and we're making a big game so frog eat world was our little break from development
I gotcha! Lol At my current skill level, I definitely would not see a Game Jam as a break! Maybe one day!
The art on this is adorable, great game!
thank you so much!
Awesome art for two weeks! Nice job!!
thank you!! acember and i vibed really well so it came together nicely haha
I want to eat more.
you need to eat E V E R Y T H I N G
Very cute and enjoyable arcade game about a hungry-hungry-frogger.
aww thank you! he wants to FEAST
Cool Stuff:
- slick web page, and thank you for putting an elevator pitch at the top of the page so we know the appeal of the game before playing!!!!!!!!!!!!!!!!!!!!!!
- cute title
- the gameplay is straight fire cuz no cap for real. simple controls, easy to learn, fun to execute, yet hard to nail when playing the level
- the changes of level scenery and big monsters make the repeating idea feel more novel and seem to be paced pretty quickly
- i was surprised when dying to the bird the first time, but it was clearly telegraphed when i was looking for it, so that was cool. it made you feel like a wary frog !
- the ui is very clean. you added sounds for your buttons?!?! i could barely get mine to display a border!!!!!!!!!
- escape to pause with a special pause screen. noice
- the frog getting bigger is yes very reminiscent of katamari, but it made me giggle there and it made me giggle here too, and i wasn't expecting it, so good job there
Nitpicks:
- it seems a bit too hard to dodge the Big Bad guys, like you have to be dodging exactly exactly when they attack, it is a bit frustrating, maybe extend the window for the dodges a tiny bit, i mean i beat dark souls for god's sakes!! to compensate maybe you can add some additional smaller enemies that run on the ground or something and you can see to dodge, and you have to attack multiple times to kill.
- fine for a game jam, but as you think about making it into a bigger game for the future, some more mechanics besides jumping and eating may be necessary, or instead of the frame level, being able to move around a full tile map level like zelda-size would be really fun in this. just jumping around the square may get old quickly - though i did stop at the 3rd level so maybe i am missing out on some cool stuff
This is my favorite thing of the jam so far out of 10 games, and only 1 really came close to it. Great job mothafroggas
woah thank you so much for the in-depth feedback! im really glad you liked it and i will share the notes with the gang!
the button sounds are thanks to our music man cormalva and our programmers, i was losing my gourd figuring out ui nodes
we've received the dodging feedback a few times so i think i'll limit growth in the 3rd stage and play around with the frog hitbox, thank you for sharing!
also, you actually got really close to the end! after stage 3 (with the rifle) you get bonus time and an end game cutscene where you leave the planet lol
me and a few from the team are working together on a big game so this was our little break from development :D we might add some small bits like more buffs, hard mode and attack frenzy after the jam but it probably wont turn into a full game
again, thank you so much!!
yeah the thing with godot is it's very easy if you use the nodes exactly as they are set up, but if you want to do anything slightly different. It just don't work. like I wanted my button to have a frame texture for the border and also a background color and then a texture icon with text in the middle. you know, basic UI button stuff. but you can't do that with the texture stylebox OR the flat stylebox so i had to make a button for with a texture stylebox for the frame, then inside, a texture for the icon, a label for the text on the button and then a colorrect to change the background color. huge pain in the butt. maybe i'm just a noob and don't know what i'm doing but in c# xaml in wpf it would take me like 3 minutes. but i think if i posted this on the godot github page they would just give me a page of code to tell me how to do it instead of considering that it should be available out of the box lol.
I followed you guys so make sure you post your demo for your big game when it's ready :) good luck. I think this should be polished off and released as a full game personally, but like a cheaper mobile/cozy game, not long, but I can see it as like a $5 2 hour long game. I mean, it's better than most of the indie stuff on steam already lol
i really appreciate it! our full game is called AllMage and we're currently at a closed demo stage :) when we open the game to the public ill definitely post about it! we've been working on it for a year now and are getting pretty close to that stage!
admittedly, im primarily an artist, not a dev so any godot work ive done for frog eat world was basic and our 2 programmers did most of it! i picked up the easier things to take off pressure from them haha
Damn, looks amazing, and is fun too.
thank you very much!! im glad you liked it!